using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Ivory;

namespace Ivory_Platform
{
    public class Launcher : Microsoft.Xna.Framework.Game
    {
        //Fields

        //Construct
        public Launcher()
        {
            Content.RootDirectory = "Content";
        }

        //Methods
        protected override void Initialize()
        {
            base.Initialize();
        }

        protected override void LoadContent()
        {

        }
            
        protected override void Update(GameTime gameTime)
        {            
            base.Update(gameTime);
        }

        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            base.Draw(gameTime);
        }
    }
}
